AI Insights · Timothy · October 2021
Top 5 Play Pass Games on Android in France Q3 2021
Discover the performance trends of the top 5 Play Pass games on Android in France during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Play Pass games on Android in France exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Below is an analysis based on data from Sensor Tower.
Layton: Pandora's Box in HD saw its weekly revenue peak at around $1.4K in early August, before declining to approximately $617 by the end of September. The game's weekly downloads fluctuated throughout the quarter, starting at 70 and peaking at 115 in late July, before settling at 45 in the last week of September.
Pixel Art - Color by Number from Easybrain had a strong start with weekly downloads reaching over 21K in mid-July. However, downloads saw a downward trend, ending the quarter at around 5.3K. The app's weekly revenue peaked at $541 in early July and showed some fluctuations, closing the quarter at $336. The game's weekly active users also saw a decline, starting at 358.8K and dropping to 264.1K by the end of September.
Hungry Shark Evolution from Ubisoft Entertainment maintained a relatively steady weekly revenue, peaking at $414 in mid-July and ending the quarter at $317. Weekly downloads showed a slight decline from 5.9K in mid-July to around 4K by the end of September. The game's weekly active users followed a similar trend, starting at 37.1K and ending at 34.4K.
Kingdom Rush Tower Defense TD from Ironhide Games experienced moderate weekly revenue, peaking at $409 in early August and ending the quarter at $240. Weekly downloads started at 3.5K in late June, peaked at 4.2K in mid-July, and ended the quarter at around 2K. Weekly active users saw a gradual decline from 15.2K at the start of the quarter to 11.4K by the end.
RISK: Global Domination from SMG Studio had a relatively stable performance with weekly downloads peaking at 1.2K in mid-August. Weekly revenue saw a peak of $471 in early September, before settling at $254 by the end of the month. The game’s weekly active users remained consistent, starting at 8K and ending the quarter at 6.8K.
For more detailed insights and data, visit Sensor Tower.